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Latest Closed Month Card History
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Competition
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Game Rules
1. Scoring Fundamentals
Daily Scores
- Players submit a daily drink count for each calendar day.
- A “drink” is self-reported and treated as a numeric value.
Missing Daily Scores
- If a player fails to submit a daily score:
- That day is automatically filled with (their highest recorded daily score × 2).
- This rule:
- Is applied before any card logic.
- Cannot be overridden by immunity or cards.
2. Monthly Flow & Timing
Each month follows this exact sequence:
-
Month is active
- Players submit daily scores.
- Players may play at most one card.
-
Month close
- On the last day of the month + 24 hours, score submissions close.
- Submissions occur outside the app.
- No changes allowed after this point.
-
Period 1: Personal Card Effects
- All personal-impacting cards are applied.
- Raw scores are then finalised.
-
Period 2: Group Card Effects
- Group-impacting cards are applied in execution order.
-
Results revealed
- All card effects and final scores are revealed simultaneously.
3. Raw Score Definition
A player’s raw score is their total monthly drinks:
- After missing-score penalties.
- After Period 1 (personal card effects).
- Before Period 2 (group effects).
- Higher scores are worse.
- Raw scores are locked once Period 1 completes.
4. Sobriety & Immunity Rules
28-Day Sobriety Bonus
- If a player completes 28 consecutive days of 0 drinks, they receive +1 card.
- This bonus:
- Cannot be influenced, blocked, or created by cards.
- May span month boundaries if days are consecutive.
Monthly Immunity (Total)
- If a player records 0 drinks for an entire calendar month, they receive total immunity for that month.
- Total immunity means:
- No card effects of any kind (personal or group, positive or negative) may affect them for that month.
- Immunity:
- Does not prevent the player from playing a card.
- Applies across both Period 1 and Period 2.
5. Card Rules
Card Visibility
- All card plays and effects remain hidden until final monthly resolution.
Card Usage
- Each player may play a maximum of one card per month.
- All cards are single-use.
- Cards apply only to their stated timeframe (e.g. day or month).
- No card has effects beyond its declared scope.
6. Card Application Model
Period 1 — Personal Card Effects (Pre-Raw Finalisation)
- Personal cards:
- Affect only the player who played them.
- Modify daily or monthly values before raw score lock.
- All valid personal cards resolve before raw scores are finalised.
- Execution order is irrelevant in this period.
Period 2 — Group Card Effects (Post-Raw Finalisation)
- Group cards:
- Affect multiple players or global outcomes.
- Are applied after raw scores are finalised.
Group Card Execution Order
- Cards execute in order of raw monthly score:
- Higher raw score → earlier execution.
- Tiebreaker:
- Previous months’ FINAL scores.
- Higher FINAL score executes earlier.
7. Hand Management & End-Game Penalties
Card Hoarding Penalty
- At the end of the competition:
- Any player holding more than 3 cards incurs a
- 10% compounded penalty to their final score.
- This penalty is applied after all scoring and card effects.
8. Effect Resolution Rules
- Card effects stack in execution order unless explicitly stated otherwise.
- No card can:
- Override immunity.
- Retroactively affect raw score after Period 1.
- Persist beyond its defined timeframe.
9. Admin Authority (Optional Section)
- Only the admin may:
- Assign or remove players.
- Deactivate or delete players.
- Resolve disputes or data errors.
- Admin actions are final.